LOLCODE MCQs and Answers with Explanation: Lolcode is a programming language that was developed in 2007 as a parody of popular internet memes and slang. Despite its humorous origins, Lolcode has gained a small but dedicated following among programmers due to its simplicity and ease of use. Lolcode’s syntax is designed to mimic the casual language and humor of internet memes, making it a popular choice for beginners who want to learn programming in a fun and engaging way. Now that you have an idea about LOLCODE, check out these LOLCODE programming language MCQ questions to test your knowledge and learn new things about this programming language to make your career better.
LOLCODE MCQs with Answers
This article provides a collection of LOLCODE Multiple Choice Questions with answers to help you test and enhance your knowledge of this unique programming language. Whether you are a beginner or an experienced programmer, this LOLCODE Quiz will challenge you and deepen your understanding of Lolcode.
LOLCODE Multiple Choice Questions
Name | LOLCODE |
Exam Type | MCQ (Multiple Choice Questions) |
Category | Technical Quiz |
Mode of Quiz | Online |
Top 60 LOLCODE Programming Language MCQ Questions | LOLCODE Quiz
1. What is LOLCODE?
A) A programming language
B) A gaming platform
C) A social media platform
D) An operating system
Answer: A) A programming language
Explanation: LOLCODE is a programming language designed for humorous purposes. It is mainly used for educational and entertainment purposes, rather than for practical programming needs.
2. What is the file extension used for LOLCODE files?
A) .lol
B) .code
C) .txt
D) .py
Answer: A) .lol
Explanation: The file extension used for LOLCODE files is .lol. This is similar to other programming languages, which use extensions like .py for Python, .js for JavaScript, etc.
3. Which of the following is not a primitive data type in LOLCODE?
A) String
B) Number
C) Boolean
D) Array
Answer: D) Array
Explanation: Arrays are not considered as a primitive data type in LOLCODE, but they can be created using a library provided by the language.
4. Which of the following is the correct syntax for declaring a variable in LOLCODE?
A) HAI var = 10 KTHXBYE
B) HAI I HAS A var ITZ 10 KTHXBYE
C) HAI var ITZ 10 KTHXBYE
D) HAI var : 10 KTHXBYE
Answer: B) HAI I HAS A var ITZ 10 KTHXBYE
Explanation: The correct syntax for declaring a variable in LOLCODE is HAI I HAS A var ITZ 10 KTHXBYE. This syntax uses the I HAS A statement to declare the variable and the ITZ statement to assign a value to it.
5. Which of the following is the correct syntax for an if statement in LOLCODE?
A) IF var = 10 THEN VISIBLE “Equal” ELSE VISIBLE “Not equal”
B) IF var = 10 VISIBLE “Equal” ELSE VISIBLE “Not equal”
C) IF var EQUALS 10 VISIBLE “Equal” ELSE VISIBLE “Not equal”
D) IF var == 10 VISIBLE “Equal” ELSE VISIBLE “Not equal”
Answer: C) IF var EQUALS 10 VISIBLE “Equal” ELSE VISIBLE “Not equal”
Explanation: The correct syntax for an if statement in LOLCODE is IF var EQUALS 10 VISIBLE “Equal” ELSE VISIBLE “Not equal”. In LOLCODE, the EQUALS keyword is used instead of the == operator used in other programming languages.
6. Which of the following is the correct syntax for a loop in LOLCODE?
A) FOR i = 1 TO 10 VISIBLE i NEXT
B) FOR i = 1 UPTO 10 VISIBLE i NEXT
C) FOR i = 1 TIL 10 VISIBLE i NEXT
D) FOR i = 1 UNTIL 10 VISIBLE i NEXT
Answer: C) FOR i = 1 TIL 10 VISIBLE i NEXT
Explanation: The correct syntax for a loop in LOLCODE is FOR i = 1 TIL 10 VISIBLE i NEXT. In this syntax, TIL is used to specify the end condition for the loop.
7. Which of the following is the correct syntax for a function in LOLCODE?
A) FUNCTION myFunction() VISIBLE “Hello, world!” END
B) MYFUNCTION: VISIBLE “Hello, world!” KTHXBYE
C) HOW DO I myFunction VISIBLE “Hello, world!” KTHXBYE
D) I CAN HAZ FUNCTION myFunction() VISIBLE ” Hello, world!” KTHXBYE
Answer: A) FUNCTION myFunction() VISIBLE “Hello, world!” END
Explanation: The correct syntax for a function in LOLCODE is FUNCTION myFunction() VISIBLE “Hello, world!” END. This syntax uses the FUNCTION statement to declare the function, and the END statement to mark the end of the function.
8. Which of the following is the correct syntax for calling a function in LOLCODE?
A) myFunction()
B) CALL myFunction()
C) DO myFunction()
D) EXECUTE myFunction()
Answer: A) myFunction()
Explanation: The correct syntax for calling a function in LOLCODE is simply the name of the function followed by parentheses, like myFunction().
9. What is the output of the following code in LOLCODE?
VISIBLE “Hello,” ” world!”
A) Hello, world!
B) Hello,
C) world!
D) Syntax error
Answer: B) Hello,
Explanation: The code will output “Hello,” because the comma between “Hello” and “world!” is not a concatenation operator in LOLCODE, but rather a separator between two different string literals.
10. What is the output of the following code in LOLCODE?
I HAS A var ITZ 10
I HAS A loopCounter ITZ 0
IM IN YR loop UPPIN YR loopCounter TIL loopCounter BIGGER THAN var
VISIBLE loopCounter
IM OUTTA YR loop
A) 0 1 2 3 4 5 6 7 8 9
B) 1 2 3 4 5 6 7 8 9 10
C) 10 9 8 7 6 5 4 3 2 1
D) 9 8 7 6 5 4 3 2 1 0
Answer: C) 10 9 8 7 6 5 4 3 2 1
Explanation: The code uses a loop to count from 0 up to the value of the variable var, which is 10. The loop uses the UPPIN keyword to increment the loopCounter variable until it reaches the value of var. Inside the loop, the VISIBLE statement is used to output the value of loopCounter. Therefore, the output of the code will be 10 9 8 7 6 5 4 3 2 1.
11. Which of the following is the correct syntax for defining an if statement in LOLCODE?
A) IF var EQUALS 10 THEN VISIBLE “Var is 10” ENDIF
B) IF var = 10 THEN VISIBLE “Var is 10” END
C) IF var == 10 THEN VISIBLE “Var is 10” ENDIF
D) IF var IS 10 THEN VISIBLE “Var is 10” END
Answer: A) IF var EQUALS 10 THEN VISIBLE “Var is 10” ENDIF
Explanation: The correct syntax for an if statement in LOLCODE uses the IF keyword followed by the condition, then the THEN keyword, the statement to execute if the condition is true, and finally the ENDIF keyword to mark the end of the if block.
12. What is the output of the following code in LOLCODE?
I HAS A var ITZ 5
I HAS A str ITZ “Hello”
VISIBLE str AN ” awesome ” AN var AN ” world!”
A) Hello an awesome 5 world!
B) Hello AN awesome AN 5 AN world!
C) Hello an awesome an 5 an world!
D) Syntax error
Answer: A) Hello an awesome 5 world!
Explanation: The code uses the AN keyword to concatenate several string literals. The AN keyword automatically inserts a space between the two literals it concatenates. Therefore, the output of the code will be “Hello an awesome 5 world!”.
13. Which of the following is the correct syntax for a switch statement in LOLCODE?
A) SWITCH var
CASE 1 VISIBLE “One”
CASE 2 VISIBLE “Two”
CASE ELSE VISIBLE “Other”
KTHX
B) SWITCH var
CASE 1: VISIBLE “One”
CASE 2: VISIBLE “Two”
CASE ELSE: VISIBLE “Other”
KTHX
C) SWITCH var
CASE 1 -> VISIBLE “One”
CASE 2 -> VISIBLE “Two”
CASE ELSE -> VISIBLE “Other”
KTHX
D) SWITCH var
CASE 1 => VISIBLE “One”
CASE 2 => VISIBLE “Two”
CASE ELSE => VISIBLE “Other”
KTHX
Answer: B) SWITCH var
CASE 1: VISIBLE “One”
CASE 2: VISIBLE “Two”
CASE ELSE: VISIBLE “Other”
KTHX
Explanation: The correct syntax for a switch statement in LOLCODE uses the SWITCH keyword followed by the variable to switch on, then each case is defined with the CASE keyword followed by the value to match and a colon. The statements to execute for that case are indented on the next line. The ELSE case is defined with the CASE ELSE keyword followed by a colon, and the statements to execute for the ELSE case are also indented on the next line. Finally, the statement to end the switch block is KTHX.
14. What is the output of the following code in LOLCODE?
I HAS A var ITZ “5”
VISIBLE var + 1
A) 6
B) 51
C) “51”
D) Syntax error
Answer: B) 51
Explanation: The code concatenates the string “5” and the number 1. In LOLCODE, when you concatenate a string and a number, the result is a string. Therefore, the output of the code will be “51”.
15. Which of the following is the correct syntax for a comment in LOLCODE?
A) /* This is a comment */
B) // This is a comment
C) # This is a comment
D) ! This is a comment
Answer: C) # This is a comment
Explanation: The correct syntax for a comment in LOLCODE is to use the # symbol at the beginning of the line. Anything after the # symbol on that line is ignored by the interpreter.
16. Which of the following is the correct way to define a variable in LOLCODE?
A) I HAS A var
B) VAR var
C) SET var
D) DEFINE var
Answer: A) I HAS A var
Explanation: The correct syntax for defining a variable in LOLCODE is to use the I HAS A keyword followed by the variable name. This creates a new variable with an initial value of NULL.
17. Which of the following is the correct way to increment a variable in LOLCODE?
A) var++
B) var = var + 1
C) INCR var
D) IZ var++
Answer: B) var = var + 1
Explanation: In LOLCODE, you can increment a variable by assigning it the result of the expression var + 1.
18. Which of the following is the correct syntax for a loop in LOLCODE?
A) WHILE var LESS THAN 10
VISIBLE var
OIC
B) FOR var IN RANGE(1, 10)
VISIBLE var
OIC
C) DO var = 1 TO 10
VISIBLE var
KTHXBYE
D) REPEAT
VISIBLE var
var = var + 1
O RLY? var GREATER THAN 10
YA RLY
GTFO
OIC
KTHXBYE
Answer: A) WHILE var LESS THAN 10
VISIBLE var
OIC
Explanation: The correct syntax for a while loop in LOLCODE is to use the WHILE keyword followed by the condition, then the statements to execute inside the loop, and finally the OIC keyword to mark the end of the loop.
19. What is the output of the following code in LOLCODE?
I HAS A var ITZ 10
WHILE var GREATER THAN 0
VISIBLE var
var = var – 1
OIC
A) 10 9 8 7 6 5 4 3 2 1
B) 1 2 3 4 5 6 7 8 9 10
C) 0
D) Syntax error
Answer: A) 10 9 8 7 6 5 4 3 2 1
Explanation: The code uses a while loop to print the values of the variable var from 10 down to 1. The loop stops when var becomes 0, so 0 is not printed.
20. Which of the following is the correct way to define a function in LOLCODE?
A) HOW IZ U my_function
VISIBLE “Hello, world!”
IF U SAY SO
B) FUNCTION my_function()
VISIBLE “Hello, world!”
KTHX
C) MY FUNCTION my_function
VISIBLE “Hello, world!”
IF U SAY SO
D) I HAZ FUNCTION my_function
VISIBLE “Hello, world!”
KTHX
Answer: B) FUNCTION my_function()
VISIBLE “Hello, world!”
KTHX
Explanation: The correct syntax for defining a function in LOLCODE is to use the FUNCTION keyword followed by the function name and any parameters in parentheses. The statements to be executed inside the function should be enclosed in a code block delimited by the KTHX keyword.
21. Which of the following is the correct way to call a function in LOLCODE?
A) CALL my_function()
B) my_function()
C) RUN my_function
D) DO my_function
Answer: B) my_function()
Explanation: To call a function in LOLCODE, you simply use the function name followed by any arguments in parentheses.
22. Which of the following is the correct way to define an array in LOLCODE?
A) I HAS AN arr
B) ARR arr
C) SET arr
D) DEFINE arr
Answer: A) I HAS AN arr
Explanation: To define an array in LOLCODE, you use the I HAS AN keyword followed by the array name.
23. Which of the following is the correct way to access an element in an array in LOLCODE?
A) arr[element]
B) arr.element
C) GET arr[element]
D) FETCH arr.element
Answer: A) arr[element]
Explanation: In LOLCODE, you use square brackets to access elements in an array, with the index of the element inside the brackets.
24. Which of the following is the correct way to add an element to the end of an array in LOLCODE?
A) arr << element
B) arr.append(element)
C) arr[element] = value
D) arr + element
Answer: A) arr << element
Explanation: In LOLCODE, you use the << operator to add an element to the end of an array.
25. Which of the following is the correct way to remove an element from an array in LOLCODE?
A) arr.remove(element)
B) arr.delete(element)
C) arr – element
D) arr[element] = NULL
Answer: B) arr.delete(element)
Explanation: In LOLCODE, you use the delete keyword to remove an element from an array.
26. Which of the following is the correct way to check if an element is in an array in LOLCODE?
A) element IN arr
B) arr.CONTAINS(element)
C) arr[element] EXISTS
D) arr HAS element
Answer: A) element IN arr
Explanation: In LOLCODE, you use the IN keyword to check if an element is in an array.
27. Which of the following is the correct way to sort an array in LOLCODE?
A) SORT arr
B) arr.SORT()
C) arr.sort()
D) ARRANGE arr
Answer: C) arr.sort()
Explanation: In LOLCODE, you use the sort() method to sort an array in ascending order.
28. Which of the following is the correct way to reverse an array in LOLCODE?
A) REVERSE arr
B) arr.REVERSE()
C) arr.reverse()
D) BACKWARDS arr
Answer: C) arr.reverse()
Explanation: In LOLCODE, you use the reverse() method to reverse an array.
29. Which of the following is the correct way to define a dictionary in LOLCODE?
A) I HAS A dict
B) DICT dict
C) SET dict
D) DEFINE dict
Answer: A) I HAS A dict
Explanation: To define a dictionary in LOLCODE, you use the I HAS A keyword followed by the dictionary name.
30. Which of the following is the correct way to add a key-value pair to a dictionary in LOLCODE?
A) dict[key] = value
B) dict.add(key, value)
C) dict.insert(key, value)
D) dict + {key: value}
Answer: A) dict[key] = value
Explanation: In LOLCODE, you use square brackets to add a key-value pair to a dictionary, with the key inside the brackets and the value after the equals sign.
31. Which of the following is the correct way to access a value in a dictionary in LOLCODE?
A) dict[key]
B) dict.get(key)
C) GET dict[key]
D) FETCH dict.get(key)
Answer: A) dict[key]
Explanation: In LOLCODE, you use square brackets to access a value in a dictionary, with the key inside the brackets.
32. Which of the following is the correct way to remove a key-value pair from a dictionary in LOLCODE?
A) del dict[key]
B) dict.delete(key)
C) dict.remove(key)
D) dict[key] = NULL
Answer: A) del dict[key]
Explanation: In LOLCODE, you use the del keyword to remove a key-value pair from a dictionary, with the key inside the brackets.
33. Which of the following is the correct way to check if a key is in a dictionary in LOLCODE?
A) key IN dict
B) dict.CONTAINS(key)
C) dict[key] EXISTS
D) dict HAS key
Answer: A) key IN dict
Explanation: In LOLCODE, you use the IN keyword to check if a key is in a dictionary.
34. Which of the following is the correct way to get the number of items in a dictionary in LOLCODE?
A) COUNT dict
B) dict.COUNT()
C) dict.count()
D) SIZEOF dict
Answer: D) SIZEOF dict
Explanation: In LOLCODE, you use the SIZEOF keyword to get the number of items in a dictionary.
35. Which of the following is the correct way to clear a dictionary in LOLCODE?
A) dict.clear()
B) dict = {}
C) dict = NULL
D) DELETE dict
Answer: B) dict = {}
Explanation: In LOLCODE, you can clear a dictionary by assigning an empty dictionary to it.
36. Which of the following is the correct way to copy a dictionary in LOLCODE?
A) dict.copy()
B) dict.clone()
C) dict[:]
D) COPY dict
Answer: C) dict[:]
Explanation: In LOLCODE, you can copy a dictionary using the slice operator [:].
37. Which of the following is the correct way to merge two dictionaries in LOLCODE?
A) dict1.merge(dict2)
B) dict1.update(dict2)
C) dict1 + dict2
D) MERGE dict1 dict2
Answer: B) dict1.update(dict2)
Explanation: In LOLCODE, you can merge two dictionaries by calling the update() method on the first dictionary and passing in the second dictionary as an argument.
38. Which of the following is the correct way to loop over the keys of a dictionary in LOLCODE?
A) FOREACH key IN dict KEYS
B) FOR key IN dict.KEYS
C) FOR key IN dict
D) KEYS dict FOREACH key
Answer: A) FOREACH key IN dict KEYS
Explanation: In LOLCODE, you can loop over the keys of a dictionary using the FOREACH loop with the KEYS keyword.
39. Which of the following is the correct way to loop over the values of a dictionary in LOLCODE?
A) FOREACH val IN dict VALUES
B) FOR val IN dict.VALUES
C) FOR val IN dict
D) VALUES dict FOREACH val
Answer: A) FOREACH val IN dict VALUES
Explanation: In LOLCODE, you can loop over the values of a dictionary using the FOREACH loop with the VALUES keyword.
40. Which of the following is the correct way to loop over both the keys and values of a dictionary in LOLCODE?
A) FOREACH key, val IN dict
B) FOR key, val IN dict.ITEMS
C) FOREACH item IN dict
D) KEYS dict, VALUES dict FOREACH key, val
Answer: B) FOR key, val IN dict.ITEMS
Explanation: In LOLCODE, you can loop over both the keys and values of a dictionary using the FOR loop with the ITEMS keyword.
41. Which of the following is the correct way to sort a list in descending order in LOLCODE?
A) arr.SORT(reverse=True)
B) SORT arr DESC
C) arr.REVERSE()
D) REVERSE arr SORT
Answer: B) SORT arr DESC
Explanation: In LOLCODE, you can sort a list in descending order by calling the SORT keyword with the DESC keyword.
42. Which of the following is the correct way to get the index of the first occurrence of an element in a list in LOLCODE?
A) arr.INDEX(element)
B) arr.index(element)
C) INDEX arr element
D) element.INDEX(arr)
Answer: B) arr.index(element)
Explanation: In LOLCODE, you can get the index of the first occurrence of an element in a list by calling the index() method on the list and passing in the element as an argument.
43. Which of the following is the correct way to count the number of occurrences of an element in a list in LOLCODE?
A) arr.COUNT(element)
B) COUNT arr element
C) element.COUNT(arr)
D) arr.count(element)
Answer: D) arr.count(element)
Explanation: In LOLCODE, you can count the number of occurrences of an element in a list by calling the count() method on the list and passing in the element as an argument.
44. Which of the following is the correct way to remove the first occurrence of an element from a list in LOLCODE?
A) arr.REMOVE(element)
B) REMOVE arr element
C) arr.remove(element)
D) element.REMOVE(arr)
Answer: C) arr.remove(element)
Explanation: In LOLCODE, you can remove the first occurrence of an element from a list by calling the remove() method on the list and passing in the element as an argument.
45. Which of the following is the correct way to add an element to the end of a list in LOLCODE?
A) arr.add(element)
B) arr.append(element)
C) arr.insert(element)
D) INSERT arr element
Answer: B) arr.append(element)
Explanation: In LOLCODE, you can add an element to the end of a list by calling the append() method on the list and passing in the element as an argument.
46. Which of the following is the correct way to insert an element at a specific index in a list in LOLCODE?
A) arr.insert(index, element)
B) arr.add(index, element)
C) INSERT arr index element
D) element.INSERT(arr, index)
Answer: A) arr.insert(index, element)
Explanation: In LOLCODE, you can insert an element at a specific index in a list by calling the insert() method on the list and passing in the index and element as arguments.
47. Which of the following is the correct way to remove an element at a specific index from a list in LOLCODE?
A) arr.remove(index)
B) REMOVE arr index
C) arr.pop(index)
D) POP arr index
Answer: C) arr.pop(index)
Explanation: In LOLCODE, you can remove an element at a specific index from a list by calling the pop() method on the list and passing in the index as an argument.
48. Which of the following is the correct way to clear a list in LOLCODE?
A) arr.clear()
B) CLEAR arr
C) arr.delete()
D) DELETE arr
Answer: A) arr.clear()
Explanation: In LOLCODE, you can clear a list by calling the clear() method on the list.
49. Which of the following is the correct way to copy a list in LOLCODE?
A) arr.COPY()
B) arr.copy()
C) COPY arr
D) COPY(arr)
Answer: B) arr.copy()
Explanation: In LOLCODE, you can copy a list by calling the copy() method on the list.
50. Which of the following is the correct way to concatenate two lists in LOLCODE?
A) arr1.concat(arr2)
B) arr1.extend(arr2)
C) arr1 + arr2
D) CONCAT arr1 arr2
Answer: C) arr1 + arr2
Explanation: In LOLCODE, you can concatenate two lists by using the + operator between the two lists.
51. Which of the following is the correct way to get the length of a list in LOLCODE?
A) LENGTH arr
B) arr.size()
C) arr.LENGTH()
D) len(arr)
Answer: D) len(arr)
Explanation: In LOLCODE, you can get the length of a list by calling the len() function and passing in the list as an argument.
52. Which of the following is the correct way to create a set in LOLCODE?
A) {1, 2, 3}
B) SET(1, 2, 3)
C) set([1, 2, 3])
D) NEW SET(1, 2, 3)
Answer: C) set([1, 2, 3])
Explanation: In LOLCODE, you can create a set by calling the set() function and passing in a list of elements as an argument.
53. Which of the following is the correct way to add an element to a set in LOLCODE?
A) set.add(element)
B) add(set, element)
C) set.insert(element)
D) INSERT set element
Answer: A) set.add(element)
Explanation: In LOLCODE, you can add an element to a set by calling the add() method on the set and passing in the element as an argument.
54. Which of the following is the correct way to remove an element from a set in LOLCODE?
A) set.remove(element)
B) REMOVE set element
C) set.delete(element)
D) DELETE set element
Answer: A) set.remove(element)
Explanation: In LOLCODE, you can remove an element from a set by calling the remove() method on the set and passing in the element as an argument.
55. Which of the following is the correct way to check if an element is in a set in LOLCODE?
A) element IN set
B) IN set element
C) set.contains(element)
D) CONTAINS set element
Answer: A) element IN set
Explanation: In LOLCODE, you can check if an element is in a set by using the IN operator between the element and the set.
56. Which of the following is the correct way to clear a set in LOLCODE?
A) set.clear()
B) CLEAR set
C) set.delete()
D) DELETE set
Answer: A) set.clear()
Explanation: In LOLCODE, you can clear a set by calling the clear() method on the set.
57. Which of the following is the correct way to copy a set in LOLCODE?
A) set.COPY()
B) set.copy()
C) COPY set
D) COPY(set)
Answer: B) set.copy()
Explanation: In LOLCODE, you can copy a set by calling the copy() method on the set.
58. Which of the following is the correct way to create a dictionary in LOLCODE?
A) {“key1”: “value1”, “key2”: “value2”}
B) DICT(“key1″=”value1”, “key2″=”value2”)
C) dict([“key1”, “key2”], [“value1”, “value2”])
D) NEW DICT(“key1″=”value1”, “key2″=”value2”)
Answer: B) DICT(“key1″=”value1”, “key2″=”value2”)
Explanation: In LOLCODE, you can create a dictionary by calling the DICT() function and passing in key-value pairs as arguments.
59. Which of the following is the correct way to get the value of a key in a dictionary in LOLCODE?
A) dict.value(key)
B) get(dict, key)
C) dict[key]
D) VALUE dict key
Answer: C) dict[key]
Explanation: In LOLCODE, you can get the value of a key in a dictionary by using the [] operator with the key as the index.
60. Which of the following is the correct way to get a list of all keys in a dictionary in LOLCODE?
A) dict.keys()
B) KEYS dict
C) dict.getkeys()
D) GET KEYS dict
Answer: A) dict.keys()
Explanation: In LOLCODE, you can get a list of all keys in a dictionary by calling the keys() method on the dictionary.
The LOLCODE programming language MCQ questions and answers presented in this article offer a fun and engaging way to learn and test your knowledge of this unique programming language. Whether you are a beginner or an experienced programmer, practicing with these LOLCODE multiple choice questions will help you gain confidence and proficiency in using LOLCODE’s syntax and features. And if you find this article worthwhile, we recommend that you keep following our Freshersnow portal to get daily technical quizzes.